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NOTES

Scene 1: I rigged and animated the tentacle, I animated the safari man, and I animated the camera. The safari man is meant to be celebrating receiving a prize and then realize he's fallen into a trap when he sees the tentacle.

Scene 2: I rigged and animated the dragon and I animated the camera. This was a fly-in shot used as an intro to a game.

Scene 3: I rigged and animated the spider. Rigging was especially challenging with eight different legs going in different directions. This shot was a prize reveal for when the player chose that coffin.

Scene 4: I animated the Frankenstein. He wanted him to feel stiff and heavy as this is the first time he's ever moved. 

Scene 5: I animated the safari man, the spears, and the camera. This was another shot where he's celebrating the prize, but then quickly has to escape the trap.

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